wordWrapWidth : number The width at which text will wrap. Source code:
cleanText(text, replace) → {string} Given a text string this will
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
cropRect : Phaser.Rectangle The Rectangle used
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
height : number The height of the Text. Setting this will modify the scale to achieve the value requested.
precalculateWordWrap(text) → {array} Runs the given text through the Text.runWordWrap function and
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