resize(width, height, updateBase) Resizes the RenderTexture. Parameters
anchor : Phaser.Point The anchor value of this BitmapText
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[static] ALIGN_CENTER : string Align each line of multi-line text in the center.
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] physicsType : number The const physics body type of this object.
addColor(color, position) → {Phaser.Text}
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