[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
wordWrapWidth : number The width at which text will wrap. Source code:
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
key : string The key of the RenderTexture in the Cache, if stored there. Inherited
cameraOffset : Phaser.Point The x/y coordinate offset
getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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