[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[static] ALIGN_CENTER : string Align each line of multi-line text in the center.
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] physicsType : number The const physics body type of this object.
addColor(color, position) → {Phaser.Text}
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
scaleMax : Phaser.Point The maximum scale this Game
wordWrapWidth : number The width at which text will wrap. Source code:
Page 22 of 30