loadTexture(key, frame, stopAnimation) Changes the base texture the Game
[static] ALIGN_CENTER : string Align each line of multi-line text in the center.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
destroy(destroyBase) Destroys this texture Parameters Name
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
[static] TEXT_SET8 : string Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
events : Phaser.Events All Phaser Game Objects
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words
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