characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here.
[readonly] textBounds : Phaser.Rectangle
width : number The width of the Text. Setting this will modify the scale to achieve the value requested.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
cleanText(text, replace) → {string} Given a text string this will
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] previousPosition : Phaser.Point
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
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