reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
destroy(destroyBase) Destroys this texture Parameters Name
resize(width, height, updateBase) Resizes the RenderTexture. Parameters
cleanText(text, replace) → {string} Given a text string this will
getLongestLine() → {number} Works out the longest line of text in _text and returns its length
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
noFrame : boolean Does this Texture have any frame data assigned to it? Inherited
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
game : Phaser.Game A reference to the currently running Game
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