Text#loadTexture()
  • References/Game Development/Phaser/Text/Text

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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RetroFont.ALIGN_CENTER
  • References/Game Development/Phaser/Text/RetroFont

[static] ALIGN_CENTER : string Align each line of multi-line text in the center.

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Text#x
  • References/Game Development/Phaser/Text/Text

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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RetroFont#destroy()
  • References/Game Development/Phaser/Text/RetroFont

destroy(destroyBase) Destroys this texture Parameters Name

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BitmapText#purgeGlyphs()
  • References/Game Development/Phaser/Text/BitmapText

purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having

2025-01-10 15:47:30
RetroFont.TEXT_SET8
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET8 : string Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ

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Text#centerX
  • References/Game Development/Phaser/Text/Text

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Text#events
  • References/Game Development/Phaser/Text/Text

events : Phaser.Events All Phaser Game Objects

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Text#deltaY
  • References/Game Development/Phaser/Text/Text

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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Text#useAdvancedWrap
  • References/Game Development/Phaser/Text/Text

useAdvancedWrap : boolean Will this Text object use Basic or Advanced Word Wrapping? Advanced wrapping breaks long words

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