Text#reset()
  • References/Game Development/Phaser/Text/Text

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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RetroFont#destroy()
  • References/Game Development/Phaser/Text/RetroFont

destroy(destroyBase) Destroys this texture Parameters Name

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RetroFont#resize()
  • References/Game Development/Phaser/Text/RetroFont

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

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BitmapText#cleanText()
  • References/Game Development/Phaser/Text/BitmapText

cleanText(text, replace) → {string} Given a text string this will

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RetroFont#getLongestLine()
  • References/Game Development/Phaser/Text/RetroFont

getLongestLine() → {number} Works out the longest line of text in _text and returns its length

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BitmapText#setChildIndex()
  • References/Game Development/Phaser/Text/BitmapText

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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RetroFont#noFrame
  • References/Game Development/Phaser/Text/RetroFont

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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BitmapText#textWidth
  • References/Game Development/Phaser/Text/BitmapText

[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration

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Text#loadTexture()
  • References/Game Development/Phaser/Text/Text

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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Text#game
  • References/Game Development/Phaser/Text/Text

game : Phaser.Game A reference to the currently running Game

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