BitmapText#removeChildAt()
  • References/Game Development/Phaser/Text/BitmapText

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
RetroFont#crop
  • References/Game Development/Phaser/Text/RetroFont

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

2025-01-10 15:47:30
BitmapText#input
  • References/Game Development/Phaser/Text/BitmapText

input : Phaser.InputHandler | null The

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RetroFont#getBase64()
  • References/Game Development/Phaser/Text/RetroFont

getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling

2025-01-10 15:47:30
BitmapText#getLocalBounds()
  • References/Game Development/Phaser/Text/BitmapText

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Text#blendMode
  • References/Game Development/Phaser/Text/Text

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Text#fontVariant
  • References/Game Development/Phaser/Text/Text

fontVariant : string The variant the font: 'normal', 'small-caps' Source

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Text#shadowStroke
  • References/Game Development/Phaser/Text/Text

shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source

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Text#crop()
  • References/Game Development/Phaser/Text/Text

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
BitmapText#removeChildren()
  • References/Game Development/Phaser/Text/BitmapText

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30