customSpacingX : number Adds horizontal spacing between each character of the font, in pixels.
[readonly] type : number The const type of this object.
game : Phaser.Game A reference to the currently running Game
shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
height : number The height of the render texture Inherited From
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
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