[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
height : number The height of the render texture Inherited From
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
alignTo(parent, position, offsetX, offsetY) → {Object}
removeChildAt(index) → {DisplayObject}
shader : PIXI.AbstractFilter The
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
cssFont : string Change the font used. This is equivalent of the font property specified to
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
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