RetroFont#resolution
  • References/Game Development/Phaser/Text/RetroFont

resolution : number The Resolution of the texture. Inherited From

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BitmapText#getLocalBounds()
  • References/Game Development/Phaser/Text/BitmapText

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Text#data
  • References/Game Development/Phaser/Text/Text

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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BitmapText#input
  • References/Game Development/Phaser/Text/BitmapText

input : Phaser.InputHandler | null The

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RetroFont#characterSpacingX
  • References/Game Development/Phaser/Text/RetroFont

characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here

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Text#input
  • References/Game Development/Phaser/Text/Text

input : Phaser.InputHandler | null The

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RetroFont#renderer
  • References/Game Development/Phaser/Text/RetroFont

renderer : PIXI.CanvasRenderer |

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RetroFont#renderRawXY()
  • References/Game Development/Phaser/Text/RetroFont

renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture

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BitmapText#removeChildren()
  • References/Game Development/Phaser/Text/BitmapText

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Text#scaleMin
  • References/Game Development/Phaser/Text/Text

scaleMin : Phaser.Point The minimum scale this Game

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