blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
customSpacingX : number Adds horizontal spacing between each character of the font, in pixels.
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
destroy(destroyChildren) Destroy this Text object, removing it from the group it belongs to.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] textHeight : number The height in pixels of the overall text area, taking into
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