addChildAt(child, index) → {DisplayObject}
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
animations : Phaser.AnimationManager
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
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