fontWeight : string The weight of the font: 'normal', 'bold', or
input : Phaser.InputHandler | null The
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here
pasteLine(line, x, y, customSpacingX) Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData
scaleMin : Phaser.Point The minimum scale this Game
body : Phaser.Physics.Arcade.Body |
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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