pasteLine(line, x, y, customSpacingX) Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData
alignIn(container, position, offsetX, offsetY)
renderer : PIXI.CanvasRenderer |
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
animations : Phaser.AnimationManager
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
resolution : integer The resolution of the canvas the text is rendered to.This defaults to match the resolution of the renderer
getBase64() → {String} Will return a base64 encoded string of this texture. It works by calling
game : Phaser.Game A reference to the currently running Game
height : number The height of the render texture Inherited From
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