input : Phaser.InputHandler | null The
animations : Phaser.AnimationManager
renderer : PIXI.CanvasRenderer |
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
shadowColor : string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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