frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
destroy(destroyChildren) Destroy this Text object, removing it from the group it belongs to.
stroke : string A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
addChildAt(child, index) → {DisplayObject}
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
customSpacingX : number Adds horizontal spacing between each character of the font, in pixels.
shadowColor : string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
alignIn(container, position, offsetX, offsetY)
Page 12 of 30