removeChildAt(index) → {DisplayObject}
body : Phaser.Physics.Arcade.Body |
fontVariant : string The variant the font: 'normal', 'small-caps' Source
fontWeight : string The weight of the font: 'normal', 'bold', or
shadowColor : string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
canvas :HTMLCanvasElement The canvas element that the text is rendered. Source
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