Text#shadowOffsetY
  • References/Game Development/Phaser/Text/Text

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.

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Text#removeChildAt()
  • References/Game Development/Phaser/Text/Text

removeChildAt(index) → {DisplayObject}

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Text#shader
  • References/Game Development/Phaser/Text/Text

shader : PIXI.AbstractFilter The

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Text#resolution
  • References/Game Development/Phaser/Text/Text

resolution : integer The resolution of the canvas the text is rendered to.This defaults to match the resolution of the renderer

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BitmapText#bottom
  • References/Game Development/Phaser/Text/BitmapText

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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BitmapText#ignoreChildInput
  • References/Game Development/Phaser/Text/BitmapText

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Text#frame
  • References/Game Development/Phaser/Text/Text

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Text#canvas
  • References/Game Development/Phaser/Text/Text

canvas :HTMLCanvasElement The canvas element that the text is rendered. Source

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Text#getChildAt()
  • References/Game Development/Phaser/Text/Text

getChildAt(index) → {DisplayObject}

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Text#crop()
  • References/Game Development/Phaser/Text/Text

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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