requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
shadowBlur : number The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up
Page 30 of 30