wordWrap : boolean Indicates if word wrap should be used. Source code:
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
addChild(child) → {DisplayObject}
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
addFontWeight(style, position) → {Phaser.Text}
align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont
tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer
type : number Base Phaser object type. Source code:
setFixedWidth(width, lineAlignment) If you need this RetroFont to have a fixed width and custom alignment
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