Text#clearFontValues()
  • References/Game Development/Phaser/Text/Text

clearFontValues() → {Phaser.Text}

2025-01-10 15:47:30
BitmapText#lifespan
  • References/Game Development/Phaser/Text/BitmapText

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
Text#tabs
  • References/Game Development/Phaser/Text/Text

tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer

2025-01-10 15:47:30
BitmapText#outOfCameraBoundsKill
  • References/Game Development/Phaser/Text/BitmapText

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
BitmapText#inputEnabled
  • References/Game Development/Phaser/Text/BitmapText

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

2025-01-10 15:47:30
Text#fontSize
  • References/Game Development/Phaser/Text/Text

fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')

2025-01-10 15:47:30
RetroFont#setText()
  • References/Game Development/Phaser/Text/RetroFont

setText(content, multiLine, characterSpacing, lineSpacing,

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RetroFont#requiresUpdate
  • References/Game Development/Phaser/Text/RetroFont

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

2025-01-10 15:47:30
Text#wordWrap
  • References/Game Development/Phaser/Text/Text

wordWrap : boolean Indicates if word wrap should be used. Source code:

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RetroFont#offsetX
  • References/Game Development/Phaser/Text/RetroFont

[readonly] offsetX : number If the font set doesn't start at the top left of the given image

2025-01-10 15:47:30