clearFontValues() → {Phaser.Text}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
fontSize : number | string The size of the font. If the font size is specified in pixels (eg. 32 or '32px')
setText(content, multiLine, characterSpacing, lineSpacing,
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
wordWrap : boolean Indicates if word wrap should be used. Source code:
[readonly] offsetX : number If the font set doesn't start at the top left of the given image
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