clear() Clears the RenderTexture. Inherited From
fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source
addFontWeight(style, position) → {Phaser.Text}
align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont
key : string | Phaser.RenderTexture |
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and
baseTexture : PIXI.BaseTexture The
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
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