BitmapText#x
  • References/Game Development/Phaser/Text/BitmapText

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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Text#resizeFrame()
  • References/Game Development/Phaser/Text/Text

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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Text#y
  • References/Game Development/Phaser/Text/Text

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Text#fontWeights
  • References/Game Development/Phaser/Text/Text

fontWeights :array An array of the font weights values as specified by

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RetroFont#baseTexture
  • References/Game Development/Phaser/Text/RetroFont

baseTexture : PIXI.BaseTexture The

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BitmapText#lifespan
  • References/Game Development/Phaser/Text/BitmapText

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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BitmapText#left
  • References/Game Development/Phaser/Text/BitmapText

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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BitmapText#getChildIndex()
  • References/Game Development/Phaser/Text/BitmapText

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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RetroFont#clear()
  • References/Game Development/Phaser/Text/RetroFont

clear() Clears the RenderTexture. Inherited From

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BitmapText#angle
  • References/Game Development/Phaser/Text/BitmapText

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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