RetroFont#clear()
  • References/Game Development/Phaser/Text/RetroFont

clear() Clears the RenderTexture. Inherited From

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Text#fontStyle
  • References/Game Development/Phaser/Text/Text

fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source

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Text#addFontWeight()
  • References/Game Development/Phaser/Text/Text

addFontWeight(style, position) → {Phaser.Text}

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RetroFont#align
  • References/Game Development/Phaser/Text/RetroFont

align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont

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BitmapText#key
  • References/Game Development/Phaser/Text/BitmapText

key : string | Phaser.RenderTexture |

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Text#setTexture()
  • References/Game Development/Phaser/Text/Text

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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BitmapText#left
  • References/Game Development/Phaser/Text/BitmapText

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Text#font
  • References/Game Development/Phaser/Text/Text

font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and

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RetroFont#baseTexture
  • References/Game Development/Phaser/Text/RetroFont

baseTexture : PIXI.BaseTexture The

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BitmapText#outOfCameraBoundsKill
  • References/Game Development/Phaser/Text/BitmapText

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

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