contains(child) → {Boolean} Determines whether the specified display object is a child of the D
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
animations : Phaser.AnimationManager
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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