contains(child) → {Boolean} Determines whether the specified display object is a child of the D
animations : Phaser.AnimationManager
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)
[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[static] ALIGN_LEFT : string Align each line of multi-line text to the left.
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