[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
text : string The text to be displayed by this BitmapText object. Source
[readonly] previousPosition : Phaser.Point
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters
width : number The with of the render texture Inherited From
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
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