setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
alignTo(parent, position, offsetX, offsetY) → {Object}
width : number The with of the render texture Inherited From
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
strokeColors :array An array of the stroke color values as specified by
characterPerRow : number The number of characters per row in the font set. Source
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