BitmapText#y
  • References/Game Development/Phaser/Text/BitmapText

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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BitmapText#smoothed
  • References/Game Development/Phaser/Text/BitmapText

smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture

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BitmapText#text
  • References/Game Development/Phaser/Text/BitmapText

text : string The text to be displayed by this BitmapText object. Source

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BitmapText#top
  • References/Game Development/Phaser/Text/BitmapText

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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BitmapText#fixedToCamera
  • References/Game Development/Phaser/Text/BitmapText

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

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BitmapText#dirty
  • References/Game Development/Phaser/Text/BitmapText

dirty : boolean The dirty state of this object. Source code:

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BitmapText#revive()
  • References/Game Development/Phaser/Text/BitmapText

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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BitmapText#font
  • References/Game Development/Phaser/Text/BitmapText

font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.

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BitmapText#children
  • References/Game Development/Phaser/Text/BitmapText

[readonly] children : Array.<Displa

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BitmapText#z
  • References/Game Development/Phaser/Text/BitmapText

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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