kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
postUpdate() Automatically called by World.preUpdate. Source code:
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
addChild(child) → {DisplayObject}
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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