kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
addChild(child) → {DisplayObject}
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
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