revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
new BitmapText(game, x, y, font, text, size, align)
events : Phaser.Events All Phaser Game Objects
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
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