kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
postUpdate() Automatically called by World.preUpdate. Source code:
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
new BitmapText(game, x, y, font, text, size, align)
addChild(child) → {DisplayObject}
Page 2 of 9