checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
postUpdate() Automatically called by World.preUpdate. Source code:
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
events : Phaser.Events All Phaser Game Objects
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