top : number The y coordinate of the Game Object.This is the same as y - offsetY.
smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
events : Phaser.Events All Phaser Game Objects
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