top : number The y coordinate of the Game Object.This is the same as y - offsetY.
font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] children : Array.<Displa
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
text : string The text to be displayed by this BitmapText object. Source
dirty : boolean The dirty state of this object. Source code:
[readonly] z : number The z depth of this Game Object within its parent Group.No two
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