alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
addChild(child) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
[readonly] type : number The const type of this object.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
game : Phaser.Game A reference to the currently running Game
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
Page 3 of 9