[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
events : Phaser.Events All Phaser Game Objects
postUpdate() Automatically called by World.preUpdate. Source code:
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
new BitmapText(game, x, y, font, text, size, align)
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] textHeight : number The height in pixels of the overall text area, taking into
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