pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
new BitmapText(game, x, y, font, text, size, align)
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] type : number The const type of this object.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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