addChild(child) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
new BitmapText(game, x, y, font, text, size, align)
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
postUpdate() Automatically called by World.preUpdate. Source code:
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
addChildAt(child, index) → {DisplayObject}
alignIn(container, position, offsetX, offsetY)
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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