update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
events : Phaser.Events All Phaser Game Objects
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
removeChildAt(index) → {DisplayObject}
body : Phaser.Physics.Arcade.Body |
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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