pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
events : Phaser.Events All Phaser Game Objects
new BitmapText(game, x, y, font, text, size, align)
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] type : number The const type of this object.
[readonly] textHeight : number The height in pixels of the overall text area, taking into
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