purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
[readonly] previousPosition : Phaser.Point
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
removeChild(child) → {DisplayObject}
cleanText(text, replace) → {string} Given a text string this will
maxWidth : number The maximum display width of this BitmapText in pixels. If BitmapText.text is longer than maxWidth then
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
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