purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
cleanText(text, replace) → {string} Given a text string this will
[readonly] previousPosition : Phaser.Point
getChildAt(index) → {DisplayObject}
removeChild(child) → {DisplayObject}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
anchor : Phaser.Point The anchor value of this BitmapText
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
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