[readonly] physicsType : number The const physics body type of this object.
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
getChildAt(index) → {DisplayObject}
cleanText(text, replace) → {string} Given a text string this will
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
maxWidth : number The maximum display width of this BitmapText in pixels. If BitmapText.text is longer than maxWidth then
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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