[readonly] physicsType : number The const physics body type of this object.
cleanText(text, replace) → {string} Given a text string this will
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
getChildAt(index) → {DisplayObject}
[readonly] previousPosition : Phaser.Point
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