removeChild(child) → {DisplayObject}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
[readonly] physicsType : number The const physics body type of this object.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
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