[readonly] physicsType : number The const physics body type of this object.
getChildAt(index) → {DisplayObject}
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] previousPosition : Phaser.Point
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
cleanText(text, replace) → {string} Given a text string this will
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