setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
[readonly] physicsType : number The const physics body type of this object.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
maxWidth : number The maximum display width of this BitmapText in pixels. If BitmapText.text is longer than maxWidth then
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
Page 7 of 9