removeChild(child) → {DisplayObject}
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
maxWidth : number The maximum display width of this BitmapText in pixels. If BitmapText.text is longer than maxWidth then
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
Page 7 of 9