preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
[readonly] previousPosition : Phaser.Point
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
anchor : Phaser.Point The anchor value of this BitmapText
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
world : Phaser.Point The world coordinates of this
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