name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
anchor : Phaser.Point The anchor value of this BitmapText
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
maxWidth : number The maximum display width of this BitmapText in pixels. If BitmapText.text is longer than maxWidth then
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
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