[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but
anchor : Phaser.Point The anchor value of this BitmapText
purgeGlyphs() → {integer} If a BitmapText changes from having a large number of characters to having
[readonly] physicsType : number The const physics body type of this object.
world : Phaser.Point The world coordinates of this
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
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