data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
key : string | Phaser.RenderTexture |
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
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