left : number The left coordinate of the Game Object.This is the same as x - offsetX.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
fontSize : number The size of the font in pixels. Source code:
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
world : Phaser.Point The world coordinates of this
Page 8 of 9