fontSize : number The size of the font in pixels. Source code:
key : string | Phaser.RenderTexture |
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
world : Phaser.Point The world coordinates of this
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
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