data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
fontSize : number The size of the font in pixels. Source code:
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
world : Phaser.Point The world coordinates of this
key : string | Phaser.RenderTexture |
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
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