removeChildAt(index) → {DisplayObject}
body : Phaser.Physics.Arcade.Body |
[readonly] type : number The const type of this object.
game : Phaser.Game A reference to the currently running Game
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
cameraOffset : Phaser.Point The x/y coordinate offset
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
input : Phaser.InputHandler | null The
removeChild(child) → {DisplayObject}
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