bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
removeChildAt(index) → {DisplayObject}
input : Phaser.InputHandler | null The
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
alignTo(parent, position, offsetX, offsetY) → {Object}
removeChild(child) → {DisplayObject}
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