getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
addChildAt(child, index) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] textHeight : number The height in pixels of the overall text area, taking into
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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