cameraOffset : Phaser.Point The x/y coordinate offset
debug : boolean A debug flag designed for use with Game.enableStep.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
body : Phaser.Physics.Arcade.Body |
[readonly] textHeight : number The height in pixels of the overall text area, taking into
[readonly] type : number The const type of this object.
addChildAt(child, index) → {DisplayObject}
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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