[readonly] renderOrderID : number The render order ID is used internally by the renderer and
alignIn(container, position, offsetX, offsetY)
cameraOffset : Phaser.Point The x/y coordinate offset
body : Phaser.Physics.Arcade.Body |
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
anchor : Phaser.Point The anchor value of this BitmapText
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