cameraOffset : Phaser.Point The x/y coordinate offset
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
addChildAt(child, index) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
alignIn(container, position, offsetX, offsetY)
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] type : number The const type of this object.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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