BitmapText#debug
  • References/Game Development/Phaser/Text/BitmapText

debug : boolean A debug flag designed for use with Game.enableStep.

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BitmapText#type
  • References/Game Development/Phaser/Text/BitmapText

[readonly] type : number The const type of this object.

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BitmapText#inWorld
  • References/Game Development/Phaser/Text/BitmapText

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

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BitmapText#alignIn()
  • References/Game Development/Phaser/Text/BitmapText

alignIn(container, position, offsetX, offsetY)

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BitmapText#renderOrderID
  • References/Game Development/Phaser/Text/BitmapText

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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BitmapText#animations
  • References/Game Development/Phaser/Text/BitmapText

animations : Phaser.AnimationManager

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BitmapText#game
  • References/Game Development/Phaser/Text/BitmapText

game : Phaser.Game A reference to the currently running Game

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BitmapText#input
  • References/Game Development/Phaser/Text/BitmapText

input : Phaser.InputHandler | null The

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BitmapText#alignTo()
  • References/Game Development/Phaser/Text/BitmapText

alignTo(parent, position, offsetX, offsetY) → {Object}

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BitmapText#cameraOffset
  • References/Game Development/Phaser/Text/BitmapText

cameraOffset : Phaser.Point The x/y coordinate offset

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