alignTo(parent, position, offsetX, offsetY) → {Object}
removeChildAt(index) → {DisplayObject}
animations : Phaser.AnimationManager
[readonly] textHeight : number The height in pixels of the overall text area, taking into
game : Phaser.Game A reference to the currently running Game
input : Phaser.InputHandler | null The
debug : boolean A debug flag designed for use with Game.enableStep.
addChildAt(child, index) → {DisplayObject}
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
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