debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] type : number The const type of this object.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
alignIn(container, position, offsetX, offsetY)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
animations : Phaser.AnimationManager
game : Phaser.Game A reference to the currently running Game
input : Phaser.InputHandler | null The
alignTo(parent, position, offsetX, offsetY) → {Object}
cameraOffset : Phaser.Point The x/y coordinate offset
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