body : Phaser.Physics.Arcade.Body |
addChildAt(child, index) → {DisplayObject}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
alignIn(container, position, offsetX, offsetY)
removeChildAt(index) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
animations : Phaser.AnimationManager
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
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