BitmapText#game
  • References/Game Development/Phaser/Text/BitmapText

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
BitmapText#textHeight
  • References/Game Development/Phaser/Text/BitmapText

[readonly] textHeight : number The height in pixels of the overall text area, taking into

2025-01-10 15:47:30
BitmapText#type
  • References/Game Development/Phaser/Text/BitmapText

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
BitmapText#animations
  • References/Game Development/Phaser/Text/BitmapText

animations : Phaser.AnimationManager

2025-01-10 15:47:30
BitmapText#body
  • References/Game Development/Phaser/Text/BitmapText

body : Phaser.Physics.Arcade.Body |

2025-01-10 15:47:30
BitmapText#cameraOffset
  • References/Game Development/Phaser/Text/BitmapText

cameraOffset : Phaser.Point The x/y coordinate offset

2025-01-10 15:47:30
BitmapText#renderOrderID
  • References/Game Development/Phaser/Text/BitmapText

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

2025-01-10 15:47:30
BitmapText#align
  • References/Game Development/Phaser/Text/BitmapText

align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.

2025-01-10 15:47:30
BitmapText#fresh
  • References/Game Development/Phaser/Text/BitmapText

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
BitmapText#alignTo()
  • References/Game Development/Phaser/Text/BitmapText

alignTo(parent, position, offsetX, offsetY) → {Object}

2025-01-10 15:47:30