game : Phaser.Game A reference to the currently running Game
[readonly] textHeight : number The height in pixels of the overall text area, taking into
[readonly] type : number The const type of this object.
animations : Phaser.AnimationManager
body : Phaser.Physics.Arcade.Body |
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
alignTo(parent, position, offsetX, offsetY) → {Object}
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