alignTo(parent, position, offsetX, offsetY) → {Object}
alignIn(container, position, offsetX, offsetY)
addChildAt(child, index) → {DisplayObject}
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
animations : Phaser.AnimationManager
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
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