cleanText(text, replace) → {string}
Given a text string this will scan each character in the string to ensure it exists
in the BitmapText font data. If it doesn't the character is removed, or replaced with the replace
argument.
If no font data has been loaded at all this returns an empty string, as nothing can be rendered.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
text | string | The text to parse. | ||
replace | string | <optional> | '' | The replacement string for any missing characters. |
Returns
string -
The cleaned text string.
- Source code: gameobjects/BitmapText.js (Line 312)
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