fixedWidth : number If you need this RetroFont image to have a fixed width you can set the width in this value.If text is
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
getImage() → {Image} Will return a HTML Image of the texture Returns
smoothed : boolean Sets if the stamp is smoothed or not. Source code:
customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels.
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
new BitmapText(game, x, y, font, text, size, align)
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source
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