[readonly] children : Array.<Displa
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
events : Phaser.Events All Phaser Game Objects
[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
setText(text, immediate) → {
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
removeChildAt(index) → {DisplayObject}
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