Text#children
  • References/Game Development/Phaser/Text/Text

[readonly] children : Array.<Displa

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Text#removeChildren()
  • References/Game Development/Phaser/Text/Text

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Text#damage
  • References/Game Development/Phaser/Text/Text

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

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BitmapText#events
  • References/Game Development/Phaser/Text/BitmapText

events : Phaser.Events All Phaser Game Objects

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RetroFont.TEXT_SET11
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789

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Text#setText()
  • References/Game Development/Phaser/Text/Text

setText(text, immediate) → {

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Text#getChildIndex()
  • References/Game Development/Phaser/Text/Text

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Text#checkWorldBounds
  • References/Game Development/Phaser/Text/Text

checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame

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RetroFont.TEXT_SET2
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

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BitmapText#removeChildAt()
  • References/Game Development/Phaser/Text/BitmapText

removeChildAt(index) → {DisplayObject}

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