new BitmapText(game, x, y, font, text, size, align)
addChild(child) → {DisplayObject}
padding : Phaser.Point Specify a padding value which
getImage() → {Image} Will return a HTML Image of the texture Returns
getBounds(matrix) → {Phaser.Rectangle}
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
[readonly] physicsType : number The const physics body type of this object.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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