new BitmapText(game, x, y, font, text, size, align)
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
body : Phaser.Physics.Arcade.Body |
boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.
[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
trim :Rectangle The texture trim data. Inherited From
colors :array An array of the color values as specified by
postUpdate() Automatically called by World.preUpdate. Source code:
shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.
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