BitmapText#BitmapText
  • References/Game Development/Phaser/Text/BitmapText

new BitmapText(game, x, y, font, text, size, align)

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BitmapText#addChild()
  • References/Game Development/Phaser/Text/BitmapText

addChild(child) → {DisplayObject}

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Text#padding
  • References/Game Development/Phaser/Text/Text

padding : Phaser.Point Specify a padding value which

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RetroFont#getImage()
  • References/Game Development/Phaser/Text/RetroFont

getImage() → {Image} Will return a HTML Image of the texture Returns

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Text#getBounds()
  • References/Game Development/Phaser/Text/Text

getBounds(matrix) → {Phaser.Rectangle}

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BitmapText#update()
  • References/Game Development/Phaser/Text/BitmapText

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

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Text#boundsAlignH
  • References/Game Development/Phaser/Text/Text

boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'

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RetroFont.TEXT_SET11
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789

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Text#physicsType
  • References/Game Development/Phaser/Text/Text

[readonly] physicsType : number The const physics body type of this object.

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BitmapText#removeChildren()
  • References/Game Development/Phaser/Text/BitmapText

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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