fixedWidth : number If you need this RetroFont image to have a fixed width you can set the width in this value.If text is
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
events : Phaser.Events All Phaser Game Objects
postUpdate() Automatically called by World.preUpdate. Source code:
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
Page 8 of 30