key : string | Phaser.RenderTexture |
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.
lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.
colors :array An array of the color values as specified by
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
setText(text, immediate) → {
alignIn(container, position, offsetX, offsetY)
postUpdate() Automatically called by World.preUpdate. Source code:
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