checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
boundsAlignH : string Horizontal alignment of the text within the textBounds. Can be: 'left', 'center' or 'right'
[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
[readonly] children : Array.<Displa
postUpdate() Automatically called by World.preUpdate. Source code:
body : Phaser.Physics.Arcade.Body |
smoothed : boolean Sets if the stamp is smoothed or not. Source code:
fixedWidth : number If you need this RetroFont image to have a fixed width you can set the width in this value.If text is
padding : Phaser.Point Specify a padding value which
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
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