getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
setTextBounds(x, y, width, height)
tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)
padding : Phaser.Point Specify a padding value which
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
trim :Rectangle The texture trim data. Inherited From
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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