contains(child) → {Boolean} Determines whether the specified display object is a child of the D
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
body : Phaser.Physics.Arcade.Body |
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
play(name, frameRate, loop, killOnComplete) → {
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
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