Text#body
  • References/Game Development/Phaser/Text/Text

body : Phaser.Physics.Arcade.Body |

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Text#boundsAlignV
  • References/Game Development/Phaser/Text/Text

boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.

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Text#colors
  • References/Game Development/Phaser/Text/Text

colors :array An array of the color values as specified by

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Text#key
  • References/Game Development/Phaser/Text/Text

key : string | Phaser.RenderTexture |

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Text#removeChildren()
  • References/Game Development/Phaser/Text/Text

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Text#lineSpacing
  • References/Game Development/Phaser/Text/Text

lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.

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BitmapText#destroy()
  • References/Game Development/Phaser/Text/BitmapText

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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BitmapText#contains()
  • References/Game Development/Phaser/Text/BitmapText

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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RetroFont.TEXT_SET5
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789

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Text#physicsType
  • References/Game Development/Phaser/Text/Text

[readonly] physicsType : number The const physics body type of this object.

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