[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
key : string | Phaser.RenderTexture |
lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.
colors :array An array of the color values as specified by
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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