RetroFont.TEXT_SET2
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET2 : string Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEF

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BitmapText#alive
  • References/Game Development/Phaser/Text/BitmapText

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components

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Text#key
  • References/Game Development/Phaser/Text/Text

key : string | Phaser.RenderTexture |

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Text#lineSpacing
  • References/Game Development/Phaser/Text/Text

lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.

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Text#colors
  • References/Game Development/Phaser/Text/Text

colors :array An array of the color values as specified by

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BitmapText#destroy()
  • References/Game Development/Phaser/Text/BitmapText

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
RetroFont.TEXT_SET11
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789

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Text#setScaleMinMax()
  • References/Game Development/Phaser/Text/Text

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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BitmapText#contains()
  • References/Game Development/Phaser/Text/BitmapText

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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BitmapText#inCamera
  • References/Game Development/Phaser/Text/BitmapText

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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