body : Phaser.Physics.Arcade.Body |
boundsAlignV : string Vertical alignment of the text within the textBounds. Can be: 'top', 'middle' or 'bottom'.
colors :array An array of the color values as specified by
key : string | Phaser.RenderTexture |
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
[readonly] physicsType : number The const physics body type of this object.
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