name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
setStyle(style, update) → {
cropRect : Phaser.Rectangle The Rectangle used
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
clearColors() → {Phaser.Text}
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