BitmapText#name
  • References/Game Development/Phaser/Text/BitmapText

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
Text#setHealth
  • References/Game Development/Phaser/Text/Text

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

2025-01-10 15:47:30
Text#outOfCameraBoundsKill
  • References/Game Development/Phaser/Text/Text

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Text#setStyle()
  • References/Game Development/Phaser/Text/Text

setStyle(style, update) → {

2025-01-10 15:47:30
Text#cropRect
  • References/Game Development/Phaser/Text/Text

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30
BitmapText#outOfBoundsKill
  • References/Game Development/Phaser/Text/BitmapText

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
Text#centerX
  • References/Game Development/Phaser/Text/Text

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30
BitmapText#offsetX
  • References/Game Development/Phaser/Text/BitmapText

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

2025-01-10 15:47:30
BitmapText#preUpdate()
  • References/Game Development/Phaser/Text/BitmapText

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

2025-01-10 15:47:30
Text#clearColors()
  • References/Game Development/Phaser/Text/Text

clearColors() → {Phaser.Text}

2025-01-10 15:47:30