setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
cameraOffset : Phaser.Point The x/y coordinate offset
renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] previousPosition : Phaser.Point
noFrame : boolean Does this Texture have any frame data assigned to it? Inherited
game : Phaser.Game A reference to the currently running Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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