centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
precalculateWordWrap(text) → {array} Runs the given text through the Text.runWordWrap function and
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
events : Phaser.Events All Phaser Game Objects
[readonly] offsetY : number If the font set doesn't start at the top left of the given image
key : string The key of the RenderTexture in the Cache, if stored there. Inherited
removeChild(child) → {DisplayObject}
getChildAt(index) → {DisplayObject}
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