Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

2025-01-10 15:47:30
Rectangle.contains()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> contains(a, x, y) → {boolean} Determines whether

2025-01-10 15:47:30
Ellipse#setTo()
  • References/Game Development/Phaser/Geometry/Ellipse

setTo(x, y, width, height) → {Phaser.Ellipse}

2025-01-10 15:47:30
Rectangle#ceil()
  • References/Game Development/Phaser/Geometry/Rectangle

ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:

2025-01-10 15:47:30
Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

2025-01-10 15:47:30
Point.normalize()
  • References/Game Development/Phaser/Geometry/Point

<static> normalize(a, out) → {

2025-01-10 15:47:30
Matrix#a
  • References/Game Development/Phaser/Geometry/Matrix

a : number Default Value 1 Source

2025-01-10 15:47:30
Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

2025-01-10 15:47:30
Line#normalAngle
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line

2025-01-10 15:47:30
Line#random()
  • References/Game Development/Phaser/Geometry/Line

random(out) → {Phaser.Point}

2025-01-10 15:47:30