Ellipse#copyFrom()
  • References/Game Development/Phaser/Geometry/Ellipse

copyFrom(source) → {Phaser.Ellipse}

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Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

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Point#multiply()
  • References/Game Development/Phaser/Geometry/Point

multiply(x, y) → {Phaser.Point}

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Rectangle#ceil()
  • References/Game Development/Phaser/Geometry/Rectangle

ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:

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Rectangle.contains()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> contains(a, x, y) → {boolean} Determines whether

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Point.rotate()
  • References/Game Development/Phaser/Geometry/Point

<static> rotate(a, x, y, angle, asDegrees, distance)

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Rectangle#bottomRight
  • References/Game Development/Phaser/Geometry/Rectangle

bottomRight : Phaser.Point The location of the Rectangles

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Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

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Rectangle#floorAll()
  • References/Game Development/Phaser/Geometry/Rectangle

floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source

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Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

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