Line#type
  • References/Game Development/Phaser/Geometry/Line

[readonly] type : number The const type of this object.

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Point.equals()
  • References/Game Development/Phaser/Geometry/Point

<static> equals(a, b) → {boolean} Determines whether

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Rectangle#floorAll()
  • References/Game Development/Phaser/Geometry/Rectangle

floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source

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Line#width
  • References/Game Development/Phaser/Geometry/Line

[readonly] width : number Gets the width of this bounds of this line.

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Point.normalize()
  • References/Game Development/Phaser/Geometry/Point

<static> normalize(a, out) → {

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Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

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Ellipse#setTo()
  • References/Game Development/Phaser/Geometry/Ellipse

setTo(x, y, width, height) → {Phaser.Ellipse}

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Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

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Point#multiply()
  • References/Game Development/Phaser/Geometry/Point

multiply(x, y) → {Phaser.Point}

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Rectangle#ceil()
  • References/Game Development/Phaser/Geometry/Rectangle

ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:

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