Rectangle#floorAll()
  • References/Game Development/Phaser/Geometry/Rectangle

floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source

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Point.projectUnit()
  • References/Game Development/Phaser/Geometry/Point

<static> projectUnit(a, b, out) → {

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Rectangle#y
  • References/Game Development/Phaser/Geometry/Rectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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Line#type
  • References/Game Development/Phaser/Geometry/Line

[readonly] type : number The const type of this object.

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Line#rotate()
  • References/Game Development/Phaser/Geometry/Line

rotate(angle, asDegrees) → {Phaser.Line}

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Circle#right
  • References/Game Development/Phaser/Geometry/Circle

right : number The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect

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Ellipse#copyFrom()
  • References/Game Development/Phaser/Geometry/Ellipse

copyFrom(source) → {Phaser.Ellipse}

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Point.equals()
  • References/Game Development/Phaser/Geometry/Point

<static> equals(a, b) → {boolean} Determines whether

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Matrix#copyFrom()
  • References/Game Development/Phaser/Geometry/Matrix

copyFrom(matrix) → {Phaser.Matrix}

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Line#normalAngle
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line

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