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Geometry:
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×
Point.rotate()
  • References/Game Development/Phaser/Geometry/Point

<static> rotate(a, x, y, angle, asDegrees, distance)

2025-01-10 15:47:30
Rectangle.clone()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> clone(a, output) → {

2025-01-10 15:47:30
Rectangle#bottomLeft
  • References/Game Development/Phaser/Geometry/Rectangle

bottomLeft : Phaser.Point The location of the Rectangles

2025-01-10 15:47:30
Line#random()
  • References/Game Development/Phaser/Geometry/Line

random(out) → {Phaser.Point}

2025-01-10 15:47:30
Matrix#copyFrom()
  • References/Game Development/Phaser/Geometry/Matrix

copyFrom(matrix) → {Phaser.Matrix}

2025-01-10 15:47:30
Rectangle.contains()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> contains(a, x, y) → {boolean} Determines whether

2025-01-10 15:47:30
Point.normalize()
  • References/Game Development/Phaser/Geometry/Point

<static> normalize(a, out) → {

2025-01-10 15:47:30
Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

2025-01-10 15:47:30
Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

2025-01-10 15:47:30
Line#type
  • References/Game Development/Phaser/Geometry/Line

[readonly] type : number The const type of this object.

2025-01-10 15:47:30

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