bottomRight : Phaser.Point The location of the Rectangles
[readonly] width : number Gets the width of this bounds of this line.
multiply(x, y) → {Phaser.Point}
copyFrom(source) → {Phaser.Ellipse}
<static> normalize(a, out) → {
a : number Default Value 1 Source
start : Phaser.Point The start point of the line.
[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line
bottomLeft : Phaser.Point The location of the Rectangles
random(out) → {Phaser.Point}
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