start : Phaser.Point The start point of the line.
multiply(x, y) → {Phaser.Point}
[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line
bottomRight : Phaser.Point The location of the Rectangles
d : number Default Value 1 Source
<static> equals(a, b) → {boolean} Determines whether
<static> contains(a, x, y) → {boolean} Determines whether
ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:
<static> add(a, b, out) → {
getBounds() → {Phaser.Rectangle}
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