Point#clampX()
  • References/Game Development/Phaser/Geometry/Point

clampX(min, max) → {Phaser.Point}

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Rectangle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

offsetPoint(point) → {Phaser.Rectangle}

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Ellipse#x
  • References/Game Development/Phaser/Geometry/Ellipse

x : number The X coordinate of the upper-left corner of the framing rectangle of this ellipse.

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Rectangle#randomX
  • References/Game Development/Phaser/Geometry/Rectangle

randomX : number A random value between the left and right values (inclusive) of the Rectangle.

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Rectangle#setTo()
  • References/Game Development/Phaser/Geometry/Rectangle

setTo(x, y, width, height) → {Phaser.Rectangle}

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Circle.intersects()
  • References/Game Development/Phaser/Geometry/Circle

<static> intersects(a, b) → {boolean} Determines whether

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Line#normalY
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalY : number Gets the y component of the left-hand normal of this line.

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Line#length
  • References/Game Development/Phaser/Geometry/Line

[readonly] length : number Gets the length of the line segment.

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Rectangle#contains()
  • References/Game Development/Phaser/Geometry/Rectangle

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the

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Rectangle#floor()
  • References/Game Development/Phaser/Geometry/Rectangle

floor() Runs Math.floor() on both the x and y values of this Rectangle. Source

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