Line#Line
  • References/Game Development/Phaser/Geometry/Line

new Line(x1, y1, x2, y2)

2025-01-10 15:47:30
Point.parse()
  • References/Game Development/Phaser/Geometry/Point

<static> parse(obj, xProp, yProp) →

2025-01-10 15:47:30
Rectangle#floor()
  • References/Game Development/Phaser/Geometry/Rectangle

floor() Runs Math.floor() on both the x and y values of this Rectangle. Source

2025-01-10 15:47:30
Point.interpolate()
  • References/Game Development/Phaser/Geometry/Point

<static> interpolate(a, b, f, out) → {

2025-01-10 15:47:30
Rectangle#width
  • References/Game Development/Phaser/Geometry/Rectangle

width : number The width of the Rectangle. This value should never be set to a negative.

2025-01-10 15:47:30
Rectangle#inflate()
  • References/Game Development/Phaser/Geometry/Rectangle

inflate(dx, dy) → {Phaser.Rectangle}

2025-01-10 15:47:30
Rectangle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

offsetPoint(point) → {Phaser.Rectangle}

2025-01-10 15:47:30
Rectangle#bottom
  • References/Game Development/Phaser/Geometry/Rectangle

bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the

2025-01-10 15:47:30
Matrix#rotate()
  • References/Game Development/Phaser/Geometry/Matrix

rotate(angle) → {Phaser.Matrix}

2025-01-10 15:47:30
Circle#copyFrom()
  • References/Game Development/Phaser/Geometry/Circle

copyFrom(source) → {Circle} Copies the x, y and diameter properties from any given object to this

2025-01-10 15:47:30