Rectangle.containsPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsPoint(a, point) → {boolean} Determines

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Matrix#rotate()
  • References/Game Development/Phaser/Geometry/Matrix

rotate(angle) → {Phaser.Matrix}

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Rectangle#topLeft
  • References/Game Development/Phaser/Geometry/Rectangle

topLeft : Phaser.Point The location of the Rectangles

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Rectangle#scale()
  • References/Game Development/Phaser/Geometry/Rectangle

scale(x, y) → {Phaser.Rectangle}

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Rectangle#width
  • References/Game Development/Phaser/Geometry/Rectangle

width : number The width of the Rectangle. This value should never be set to a negative.

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Rectangle#centerX
  • References/Game Development/Phaser/Geometry/Rectangle

centerX : number The x coordinate of the center of the Rectangle. Source

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Point#clampX()
  • References/Game Development/Phaser/Geometry/Point

clampX(min, max) → {Phaser.Point}

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Ellipse#width
  • References/Game Development/Phaser/Geometry/Ellipse

width : number The overall width of this ellipse. Source code:

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Circle#diameter
  • References/Game Development/Phaser/Geometry/Circle

diameter : number The largest distance between any two points on the circle. The same as the radius * 2. Gets or sets the diameter

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Circle#random()
  • References/Game Development/Phaser/Geometry/Circle

random(out) → {Phaser.Point}

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