RoundedRectangle#contains()
  • References/Game Development/Phaser/Geometry/RoundedRectangle

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the

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Matrix#identity()
  • References/Game Development/Phaser/Geometry/Matrix

identity() → {Phaser.Matrix}

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Circle#contains()
  • References/Game Development/Phaser/Geometry/Circle

contains(x, y) → {boolean} Return true if the given x/y coordinates are within this Circle object

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Line#pointOnLine()
  • References/Game Development/Phaser/Geometry/Line

pointOnLine(x, y) → {boolean} Tests if the given coordinates fall on this line. See pointOnSegment

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Ellipse#empty
  • References/Game Development/Phaser/Geometry/Ellipse

empty : boolean Determines whether or not this Ellipse object is empty. Will return a value of true if the Ellipse objects dimensions

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Rectangle#halfWidth
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfWidth : number Half of the width of the Rectangle.

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Point#clone()
  • References/Game Development/Phaser/Geometry/Point

clone(output) → {Phaser.Point}

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Rectangle#centerOn()
  • References/Game Development/Phaser/Geometry/Rectangle

centerOn(x, y) → {Phaser.Rectangle}

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Line#end
  • References/Game Development/Phaser/Geometry/Line

end : Phaser.Point The end point of the line.

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Line#slope
  • References/Game Development/Phaser/Geometry/Line

[readonly] slope : number Gets the slope of the line (y/x).

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