Line#normalY
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalY : number Gets the y component of the left-hand normal of this line.

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Point#clone()
  • References/Game Development/Phaser/Geometry/Point

clone(output) → {Phaser.Point}

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Line#end
  • References/Game Development/Phaser/Geometry/Line

end : Phaser.Point The end point of the line.

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Rectangle#right
  • References/Game Development/Phaser/Geometry/Rectangle

right : number The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x

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Line#pointOnLine()
  • References/Game Development/Phaser/Geometry/Line

pointOnLine(x, y) → {boolean} Tests if the given coordinates fall on this line. See pointOnSegment

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Line#bottom
  • References/Game Development/Phaser/Geometry/Line

[readonly] bottom : number Gets the bottom-most point of this line.

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Circle#left
  • References/Game Development/Phaser/Geometry/Circle

left The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect

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Line#fromSprite()
  • References/Game Development/Phaser/Geometry/Line

fromSprite(startSprite, endSprite, useCenter) → {

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Ellipse#clone()
  • References/Game Development/Phaser/Geometry/Ellipse

clone(output) → {Phaser.Ellipse}

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Line#slope
  • References/Game Development/Phaser/Geometry/Line

[readonly] slope : number Gets the slope of the line (y/x).

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