Line#x
  • References/Game Development/Phaser/Geometry/Line

[readonly] x : number Gets the x coordinate of the top left of the bounds around this line

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Polygon#type
  • References/Game Development/Phaser/Geometry/Polygon

type : number The base object type. Source code:

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Rectangle#bottom
  • References/Game Development/Phaser/Geometry/Rectangle

bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the

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Line.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Line

<static> intersectsRectangle(line, rect) → {boolean} Checks

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Circle#empty
  • References/Game Development/Phaser/Geometry/Circle

empty : boolean Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter

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Rectangle#floor()
  • References/Game Development/Phaser/Geometry/Rectangle

floor() Runs Math.floor() on both the x and y values of this Rectangle. Source

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Rectangle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

offsetPoint(point) → {Phaser.Rectangle}

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Circle#circumferencePoint()
  • References/Game Development/Phaser/Geometry/Circle

circumferencePoint(angle, asDegrees, out) → {

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Circle#copyFrom()
  • References/Game Development/Phaser/Geometry/Circle

copyFrom(source) → {Circle} Copies the x, y and diameter properties from any given object to this

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Rectangle.intersectsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}

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