Rectangle#contains()
  • References/Game Development/Phaser/Geometry/Rectangle

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the

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Circle#y
  • References/Game Development/Phaser/Geometry/Circle

y : number The y coordinate of the center of the circle. Source code:

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Rectangle#clone()
  • References/Game Development/Phaser/Geometry/Rectangle

clone(output) → {Phaser.Rectangle}

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Rectangle#centerX
  • References/Game Development/Phaser/Geometry/Rectangle

centerX : number The x coordinate of the center of the Rectangle. Source

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Rectangle#setTo()
  • References/Game Development/Phaser/Geometry/Rectangle

setTo(x, y, width, height) → {Phaser.Rectangle}

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Circle#empty
  • References/Game Development/Phaser/Geometry/Circle

empty : boolean Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter

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Line#length
  • References/Game Development/Phaser/Geometry/Line

[readonly] length : number Gets the length of the line segment.

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RoundedRectangle#contains()
  • References/Game Development/Phaser/Geometry/RoundedRectangle

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the

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Rectangle#scale()
  • References/Game Development/Phaser/Geometry/Rectangle

scale(x, y) → {Phaser.Rectangle}

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Point#subtract()
  • References/Game Development/Phaser/Geometry/Point

subtract(x, y) → {Phaser.Point}

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