<static> normalize(a, out) → {
<static> projectUnit(a, b, out) → {
<static> rotate(a, x, y, angle, asDegrees, distance)
multiply(x, y) → {Phaser.Point}
<static> add(a, b, out) → {
<static> equals(a, b) → {boolean} Determines whether
clampX(min, max) → {Phaser.Point}
<static> perp(a, out) → {
rotate(x, y, angle, asDegrees, distance) → {
<static> rperp(a, out) → {
Page 1 of 6