clampX(min, max) → {Phaser.Point}
<static> parse(obj, xProp, yProp) →
getMagnitudeSq() → {number} Calculates the length squared of the Point object. Returns
subtract(x, y) → {Phaser.Point}
setTo(x, y) → {Phaser.Point}
add(x, y) → {Phaser.Point}
<static> multiplyAdd(a, b, s, out) → {
rotate(x, y, angle, asDegrees, distance) → {
divide(x, y) → {Phaser.Point}
clamp(min, max) → {Phaser.Point}
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