<static> normalRightHand(a, out) → {
add(x, y) → {Phaser.Point}
clampX(min, max) → {Phaser.Point}
rotate(x, y, angle, asDegrees, distance) → {
setTo(x, y) → {Phaser.Point}
getMagnitudeSq() → {number} Calculates the length squared of the Point object. Returns
<static> multiplyAdd(a, b, s, out) → {
<static> perp(a, out) → {
<static> rperp(a, out) → {
new Point(x, y) A Point object represents a location in a two-dimensional
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