subtract(x, y) → {Phaser.Point}
getMagnitudeSq() → {number} Calculates the length squared of the Point object. Returns
add(x, y) → {Phaser.Point}
<static> parse(obj, xProp, yProp) →
<static> multiplyAdd(a, b, s, out) → {
<static> interpolate(a, b, f, out) → {
setTo(x, y) → {Phaser.Point}
<static> normalRightHand(a, out) → {
divide(x, y) → {Phaser.Point}
<static> subtract(a, b, out) → {
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