<static> rperp(a, out) → {
divide(x, y) → {Phaser.Point}
<static> perp(a, out) → {
<static> multiplyAdd(a, b, s, out) → {
add(x, y) → {Phaser.Point}
rotate(x, y, angle, asDegrees, distance) → {
subtract(x, y) → {Phaser.Point}
getMagnitudeSq() → {number} Calculates the length squared of the Point object. Returns
clampX(min, max) → {Phaser.Point}
clone(output) → {Phaser.Point}
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