normalRightHand() → {Phaser.Point}
<static> negative(a, out) → {
setMagnitude(magnitude) → {Phaser.Point}
clampY(min, max) → {Phaser.Point}
getMagnitude() → {number} Calculates the length of the Point object. Returns
isZero() → {boolean} Determine if this point is at 0,0. Returns
invert() → {Phaser.Point}
perp() → {Phaser.Point}
angle(a, asDegrees) → {number} Returns the angle between this Point
distance(dest, round) → {number} Returns the distance of this Point
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