rperp() → {Phaser.Point}
normalRightHand() → {Phaser.Point}
y : number The y value of the point. Source code:
getMagnitude() → {number} Calculates the length of the Point object. Returns
<static> project(a, b, out) → {
floor() → {Phaser.Point}
angle(a, asDegrees) → {number} Returns the angle between this Point
perp() → {Phaser.Point}
normalize() → {Phaser.Point}
isZero() → {boolean} Determine if this point is at 0,0. Returns
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