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  • Point
×
Point#x
  • References/Game Development/Phaser/Geometry/Point

x : number The x value of the point. Source code:

2025-01-10 15:47:30
Point.subtract()
  • References/Game Development/Phaser/Geometry/Point

<static> subtract(a, b, out) → {

2025-01-10 15:47:30
Point#cross()
  • References/Game Development/Phaser/Geometry/Point

cross(a) → {number} The cross product of this and another Point object. Parameters

2025-01-10 15:47:30
Point#Point
  • References/Game Development/Phaser/Geometry/Point

new Point(x, y) A Point object represents a location in a two-dimensional

2025-01-10 15:47:30
Point#clamp()
  • References/Game Development/Phaser/Geometry/Point

clamp(min, max) → {Phaser.Point}

2025-01-10 15:47:30
Point.angle()
  • References/Game Development/Phaser/Geometry/Point

<static> angle(a, b) → {number} Returns the angle between

2025-01-10 15:47:30
Point.centroid()
  • References/Game Development/Phaser/Geometry/Point

<static> centroid(points, out) → {

2025-01-10 15:47:30
Point#setMagnitude()
  • References/Game Development/Phaser/Geometry/Point

setMagnitude(magnitude) → {Phaser.Point}

2025-01-10 15:47:30
Point#set()
  • References/Game Development/Phaser/Geometry/Point

set(x, y) → {Phaser.Point}

2025-01-10 15:47:30
Point#type
  • References/Game Development/Phaser/Geometry/Point

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
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