multiply(x, y) → {Phaser.Point}
<static> normalize(a, out) → {
<static> projectUnit(a, b, out) → {
<static> equals(a, b) → {boolean} Determines whether
<static> add(a, b, out) → {
<static> rotate(a, x, y, angle, asDegrees, distance)
<static> perp(a, out) → {
<static> rperp(a, out) → {
<static> interpolate(a, b, f, out) → {
<static> normalRightHand(a, out) → {
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