Polygon#type
  • References/Game Development/Phaser/Geometry/Polygon

type : number The base object type. Source code:

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Rectangle.intersectsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}

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Circle.intersects()
  • References/Game Development/Phaser/Geometry/Circle

<static> intersects(a, b) → {boolean} Determines whether

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Matrix#scale()
  • References/Game Development/Phaser/Geometry/Matrix

scale(x, y) → {Phaser.Matrix}

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Line.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Line

<static> intersectsRectangle(line, rect) → {boolean} Checks

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Line#normalY
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalY : number Gets the y component of the left-hand normal of this line.

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Rectangle.containsPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsPoint(a, point) → {boolean} Determines

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Point#getMagnitudeSq()
  • References/Game Development/Phaser/Geometry/Point

getMagnitudeSq() → {number} Calculates the length squared of the Point object. Returns

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Rectangle#randomX
  • References/Game Development/Phaser/Geometry/Rectangle

randomX : number A random value between the left and right values (inclusive) of the Rectangle.

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Line#x
  • References/Game Development/Phaser/Geometry/Line

[readonly] x : number Gets the x coordinate of the top left of the bounds around this line

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