type : number The base object type. Source code:
<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}
<static> intersects(a, b) → {boolean} Determines whether
scale(x, y) → {Phaser.Matrix}
<static> intersectsRectangle(line, rect) → {boolean} Checks
[readonly] normalY : number Gets the y component of the left-hand normal of this line.
<static> containsPoint(a, point) → {boolean} Determines
getMagnitudeSq() → {number} Calculates the length squared of the Point object. Returns
randomX : number A random value between the left and right values (inclusive) of the Rectangle.
[readonly] x : number Gets the x coordinate of the top left of the bounds around this line
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