Line#type
  • References/Game Development/Phaser/Geometry/Line

[readonly] type : number The const type of this object.

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Point.interpolate()
  • References/Game Development/Phaser/Geometry/Point

<static> interpolate(a, b, f, out) → {

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Rectangle#floor()
  • References/Game Development/Phaser/Geometry/Rectangle

floor() Runs Math.floor() on both the x and y values of this Rectangle. Source

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Point#clampX()
  • References/Game Development/Phaser/Geometry/Point

clampX(min, max) → {Phaser.Point}

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Point.parse()
  • References/Game Development/Phaser/Geometry/Point

<static> parse(obj, xProp, yProp) →

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Line#normalY
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalY : number Gets the y component of the left-hand normal of this line.

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Circle#diameter
  • References/Game Development/Phaser/Geometry/Circle

diameter : number The largest distance between any two points on the circle. The same as the radius * 2. Gets or sets the diameter

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Ellipse#width
  • References/Game Development/Phaser/Geometry/Ellipse

width : number The overall width of this ellipse. Source code:

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Point.normalRightHand()
  • References/Game Development/Phaser/Geometry/Point

<static> normalRightHand(a, out) → {

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Line#normalX
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalX : number Gets the x component of the left-hand normal of this line.

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