Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

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Rectangle#centerX
  • References/Game Development/Phaser/Geometry/Rectangle

centerX : number The x coordinate of the center of the Rectangle. Source

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Rectangle#width
  • References/Game Development/Phaser/Geometry/Rectangle

width : number The width of the Rectangle. This value should never be set to a negative.

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Polygon#clone()
  • References/Game Development/Phaser/Geometry/Polygon

clone(output) → {Phaser.Polygon}

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Rectangle#topLeft
  • References/Game Development/Phaser/Geometry/Rectangle

topLeft : Phaser.Point The location of the Rectangles

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Circle#y
  • References/Game Development/Phaser/Geometry/Circle

y : number The y coordinate of the center of the circle. Source code:

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Circle#random()
  • References/Game Development/Phaser/Geometry/Circle

random(out) → {Phaser.Point}

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Line#centerOn()
  • References/Game Development/Phaser/Geometry/Line

centerOn(x, y) → {Phaser.Line}

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Circle#circumferencePoint()
  • References/Game Development/Phaser/Geometry/Circle

circumferencePoint(angle, asDegrees, out) → {

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Circle#empty
  • References/Game Development/Phaser/Geometry/Circle

empty : boolean Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter

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