Ellipse#copyFrom()
  • References/Game Development/Phaser/Geometry/Ellipse

copyFrom(source) → {Phaser.Ellipse}

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Point#clampX()
  • References/Game Development/Phaser/Geometry/Point

clampX(min, max) → {Phaser.Point}

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Rectangle#bottom
  • References/Game Development/Phaser/Geometry/Rectangle

bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the

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Point#rotate()
  • References/Game Development/Phaser/Geometry/Point

rotate(x, y, angle, asDegrees, distance) → {

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Circle#area
  • References/Game Development/Phaser/Geometry/Circle

[readonly] area : number The area of this Circle.

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Ellipse#contains()
  • References/Game Development/Phaser/Geometry/Ellipse

contains(x, y) → {boolean} Return true if the given x/y coordinates are within this Ellipse object

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Point.perp()
  • References/Game Development/Phaser/Geometry/Point

<static> perp(a, out) → {

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Ellipse#y
  • References/Game Development/Phaser/Geometry/Ellipse

y : number The Y coordinate of the upper-left corner of the framing rectangle of this ellipse.

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Rectangle#topLeft
  • References/Game Development/Phaser/Geometry/Rectangle

topLeft : Phaser.Point The location of the Rectangles

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Ellipse#x
  • References/Game Development/Phaser/Geometry/Ellipse

x : number The X coordinate of the upper-left corner of the framing rectangle of this ellipse.

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