Line#rotate()
  • References/Game Development/Phaser/Geometry/Line

rotate(angle, asDegrees) → {Phaser.Line}

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Circle#right
  • References/Game Development/Phaser/Geometry/Circle

right : number The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect

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Polygon#toNumberArray()
  • References/Game Development/Phaser/Geometry/Polygon

toNumberArray(output) → {array} Export the points as an array of flat

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Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

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Rectangle#y
  • References/Game Development/Phaser/Geometry/Rectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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Rectangle#floorAll()
  • References/Game Development/Phaser/Geometry/Rectangle

floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source

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Ellipse#setTo()
  • References/Game Development/Phaser/Geometry/Ellipse

setTo(x, y, width, height) → {Phaser.Ellipse}

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Rectangle#resize()
  • References/Game Development/Phaser/Geometry/Rectangle

resize(width, height) → {Phaser.Rectangle}

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Matrix#d
  • References/Game Development/Phaser/Geometry/Matrix

d : number Default Value 1 Source

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Line#right
  • References/Game Development/Phaser/Geometry/Line

[readonly] right : number Gets the right-most point of this line.

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