Rectangle.clone()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> clone(a, output) → {

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Rectangle#bottomRight
  • References/Game Development/Phaser/Geometry/Rectangle

bottomRight : Phaser.Point The location of the Rectangles

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Rectangle#resize()
  • References/Game Development/Phaser/Geometry/Rectangle

resize(width, height) → {Phaser.Rectangle}

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Rectangle#y
  • References/Game Development/Phaser/Geometry/Rectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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Rectangle.contains()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> contains(a, x, y) → {boolean} Determines whether

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Rectangle#ceil()
  • References/Game Development/Phaser/Geometry/Rectangle

ceil() Runs Math.ceil() on both the x and y values of this Rectangle. Source code:

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Rectangle#floorAll()
  • References/Game Development/Phaser/Geometry/Rectangle

floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source

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Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

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Rectangle#bottomLeft
  • References/Game Development/Phaser/Geometry/Rectangle

bottomLeft : Phaser.Point The location of the Rectangles

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Rectangle#bottom
  • References/Game Development/Phaser/Geometry/Rectangle

bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the

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