Rectangle#inflate()
  • References/Game Development/Phaser/Geometry/Rectangle

inflate(dx, dy) → {Phaser.Rectangle}

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Rectangle#topLeft
  • References/Game Development/Phaser/Geometry/Rectangle

topLeft : Phaser.Point The location of the Rectangles

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Rectangle#setTo()
  • References/Game Development/Phaser/Geometry/Rectangle

setTo(x, y, width, height) → {Phaser.Rectangle}

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Rectangle#contains()
  • References/Game Development/Phaser/Geometry/Rectangle

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the

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Rectangle#bottom
  • References/Game Development/Phaser/Geometry/Rectangle

bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the

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Rectangle#halfWidth
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfWidth : number Half of the width of the Rectangle.

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Rectangle#right
  • References/Game Development/Phaser/Geometry/Rectangle

right : number The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x

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Rectangle#equals()
  • References/Game Development/Phaser/Geometry/Rectangle

equals(b) → {boolean} Determines whether the two Rectangles are equal.This method compares

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Rectangle#topRight
  • References/Game Development/Phaser/Geometry/Rectangle

topRight : Phaser.Point The location of the Rectangles

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Rectangle#centerOn()
  • References/Game Development/Phaser/Geometry/Rectangle

centerOn(x, y) → {Phaser.Rectangle}

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