Rectangle.union()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> union(a, b, output) → {

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Rectangle#bottom
  • References/Game Development/Phaser/Geometry/Rectangle

bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the

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Rectangle#inflate()
  • References/Game Development/Phaser/Geometry/Rectangle

inflate(dx, dy) → {Phaser.Rectangle}

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Rectangle.equals()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> equals(a, b) → {boolean} Determines whether

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Rectangle#clone()
  • References/Game Development/Phaser/Geometry/Rectangle

clone(output) → {Phaser.Rectangle}

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Rectangle#centerOn()
  • References/Game Development/Phaser/Geometry/Rectangle

centerOn(x, y) → {Phaser.Rectangle}

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Rectangle#top
  • References/Game Development/Phaser/Geometry/Rectangle

top : number The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the

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Rectangle#right
  • References/Game Development/Phaser/Geometry/Rectangle

right : number The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x

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Rectangle#equals()
  • References/Game Development/Phaser/Geometry/Rectangle

equals(b) → {boolean} Determines whether the two Rectangles are equal.This method compares

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Rectangle#intersectsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

intersectsRaw(left, right, top, bottom, tolerance) → {boolean} Determines whether the coordinates

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