bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the
inflate(dx, dy) → {Phaser.Rectangle}
topLeft : Phaser.Point The location of the Rectangles
offsetPoint(point) → {Phaser.Rectangle}
<static> union(a, b, output) → {
<static> equals(a, b) → {boolean} Determines whether
<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}
<static> containsPoint(a, point) → {boolean} Determines
randomX : number A random value between the left and right values (inclusive) of the Rectangle.
contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the
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