Rectangle#setTo()
  • References/Game Development/Phaser/Geometry/Rectangle

setTo(x, y, width, height) → {Phaser.Rectangle}

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Rectangle#randomX
  • References/Game Development/Phaser/Geometry/Rectangle

randomX : number A random value between the left and right values (inclusive) of the Rectangle.

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Rectangle#inflate()
  • References/Game Development/Phaser/Geometry/Rectangle

inflate(dx, dy) → {Phaser.Rectangle}

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Rectangle#clone()
  • References/Game Development/Phaser/Geometry/Rectangle

clone(output) → {Phaser.Rectangle}

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Rectangle#contains()
  • References/Game Development/Phaser/Geometry/Rectangle

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the

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Rectangle.union()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> union(a, b, output) → {

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Rectangle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

offsetPoint(point) → {Phaser.Rectangle}

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Rectangle.intersectsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}

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Rectangle.containsPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsPoint(a, point) → {boolean} Determines

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Rectangle#topLeft
  • References/Game Development/Phaser/Geometry/Rectangle

topLeft : Phaser.Point The location of the Rectangles

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