<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}
offsetPoint(point) → {Phaser.Rectangle}
scale(x, y) → {Phaser.Rectangle}
floor() Runs Math.floor() on both the x and y values of this Rectangle. Source
<static> equals(a, b) → {boolean} Determines whether
<static> union(a, b, output) → {
topLeft : Phaser.Point The location of the Rectangles
setTo(x, y, width, height) → {Phaser.Rectangle}
width : number The width of the Rectangle. This value should never be set to a negative.
bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the
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