Rectangle#bottom
  • References/Game Development/Phaser/Geometry/Rectangle

bottom : number The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the

2025-01-10 15:47:30
Rectangle#inflate()
  • References/Game Development/Phaser/Geometry/Rectangle

inflate(dx, dy) → {Phaser.Rectangle}

2025-01-10 15:47:30
Rectangle#topLeft
  • References/Game Development/Phaser/Geometry/Rectangle

topLeft : Phaser.Point The location of the Rectangles

2025-01-10 15:47:30
Rectangle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

offsetPoint(point) → {Phaser.Rectangle}

2025-01-10 15:47:30
Rectangle.union()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> union(a, b, output) → {

2025-01-10 15:47:30
Rectangle.equals()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> equals(a, b) → {boolean} Determines whether

2025-01-10 15:47:30
Rectangle.intersectsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}

2025-01-10 15:47:30
Rectangle.containsPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsPoint(a, point) → {boolean} Determines

2025-01-10 15:47:30
Rectangle#randomX
  • References/Game Development/Phaser/Geometry/Rectangle

randomX : number A random value between the left and right values (inclusive) of the Rectangle.

2025-01-10 15:47:30
Rectangle#contains()
  • References/Game Development/Phaser/Geometry/Rectangle

contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the

2025-01-10 15:47:30