width : number The width of the Rectangle. This value should never be set to a negative.
topLeft : Phaser.Point The location of the Rectangles
<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}
<static> containsPoint(a, point) → {boolean} Determines
scale(x, y) → {Phaser.Rectangle}
offsetPoint(point) → {Phaser.Rectangle}
randomX : number A random value between the left and right values (inclusive) of the Rectangle.
setTo(x, y, width, height) → {Phaser.Rectangle}
contains(x, y) → {boolean} Determines whether the specified coordinates are contained within the
floor() Runs Math.floor() on both the x and y values of this Rectangle. Source
Page 2 of 7