floor() Runs Math.floor() on both the x and y values of this Rectangle. Source
<static> containsPoint(a, point) → {boolean} Determines
width : number The width of the Rectangle. This value should never be set to a negative.
<static> union(a, b, output) → {
centerX : number The x coordinate of the center of the Rectangle. Source
scale(x, y) → {Phaser.Rectangle}
randomX : number A random value between the left and right values (inclusive) of the Rectangle.
offsetPoint(point) → {Phaser.Rectangle}
clone(output) → {Phaser.Rectangle}
<static> equals(a, b) → {boolean} Determines whether
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