Rectangle#topRight
  • References/Game Development/Phaser/Geometry/Rectangle

topRight : Phaser.Point The location of the Rectangles

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Rectangle#centerY
  • References/Game Development/Phaser/Geometry/Rectangle

centerY : number The y coordinate of the center of the Rectangle. Source

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Rectangle#size()
  • References/Game Development/Phaser/Geometry/Rectangle

size(output) → {Phaser.Point}

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Rectangle#perimeter
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] perimeter : number The perimeter size of the Rectangle. This is the sum of all

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Rectangle#halfHeight
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfHeight : number Half of the height of the Rectangle.

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Rectangle#intersection()
  • References/Game Development/Phaser/Geometry/Rectangle

intersection(b, out) → {Phaser.Rectangle}

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Rectangle.intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersects(a, b) → {boolean} Determines whether

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Rectangle#halfWidth
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfWidth : number Half of the width of the Rectangle.

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Rectangle.inflatePoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> inflatePoint(a, point) → {

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Rectangle#volume
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] volume : number The volume of the Rectangle derived from width * height.

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