Rectangle#topRight
  • References/Game Development/Phaser/Geometry/Rectangle

topRight : Phaser.Point The location of the Rectangles

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Rectangle#centerOn()
  • References/Game Development/Phaser/Geometry/Rectangle

centerOn(x, y) → {Phaser.Rectangle}

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Rectangle#intersection()
  • References/Game Development/Phaser/Geometry/Rectangle

intersection(b, out) → {Phaser.Rectangle}

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Rectangle#perimeter
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] perimeter : number The perimeter size of the Rectangle. This is the sum of all

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Rectangle#top
  • References/Game Development/Phaser/Geometry/Rectangle

top : number The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the

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Rectangle#size()
  • References/Game Development/Phaser/Geometry/Rectangle

size(output) → {Phaser.Point}

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Rectangle#right
  • References/Game Development/Phaser/Geometry/Rectangle

right : number The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x

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Rectangle#equals()
  • References/Game Development/Phaser/Geometry/Rectangle

equals(b) → {boolean} Determines whether the two Rectangles are equal.This method compares

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Rectangle#height
  • References/Game Development/Phaser/Geometry/Rectangle

height : number The height of the Rectangle. This value should never be set to a negative.

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Rectangle#volume
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] volume : number The volume of the Rectangle derived from width * height.

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