Rectangle#top
  • References/Game Development/Phaser/Geometry/Rectangle

top : number The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the

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Rectangle#halfHeight
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] halfHeight : number Half of the height of the Rectangle.

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Rectangle#intersection()
  • References/Game Development/Phaser/Geometry/Rectangle

intersection(b, out) → {Phaser.Rectangle}

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Rectangle#perimeter
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] perimeter : number The perimeter size of the Rectangle. This is the sum of all

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Rectangle#size()
  • References/Game Development/Phaser/Geometry/Rectangle

size(output) → {Phaser.Point}

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Rectangle.intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersects(a, b) → {boolean} Determines whether

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Rectangle#centerY
  • References/Game Development/Phaser/Geometry/Rectangle

centerY : number The y coordinate of the center of the Rectangle. Source

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Rectangle#topRight
  • References/Game Development/Phaser/Geometry/Rectangle

topRight : Phaser.Point The location of the Rectangles

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Rectangle#union()
  • References/Game Development/Phaser/Geometry/Rectangle

union(b, out) → {Phaser.Rectangle}

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Rectangle#empty
  • References/Game Development/Phaser/Geometry/Rectangle

empty : boolean Determines whether or not this Rectangle object is empty. A Rectangle object is empty if its width or height is

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