Rectangle#getPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

getPoint(position, out) → {

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Rectangle#containsRect()
  • References/Game Development/Phaser/Geometry/Rectangle

containsRect(b) → {boolean} Determines whether the first Rectangle object is fully contained within

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Rectangle#aabb()
  • References/Game Development/Phaser/Geometry/Rectangle

aabb(points, out) → {Phaser

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Rectangle#random()
  • References/Game Development/Phaser/Geometry/Rectangle

random(out) → {Phaser.Point}

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Rectangle.sameDimensions()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> sameDimensions(a, b) → {boolean} Determines

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Rectangle#randomY
  • References/Game Development/Phaser/Geometry/Rectangle

randomY : number A random value between the top and bottom values (inclusive) of the Rectangle.

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Rectangle#type
  • References/Game Development/Phaser/Geometry/Rectangle

[readonly] type : number The const type of this object.

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Rectangle#intersects()
  • References/Game Development/Phaser/Geometry/Rectangle

intersects(b) → {boolean} Determines whether this Rectangle and another given Rectangle intersect

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Rectangle#copyFrom()
  • References/Game Development/Phaser/Geometry/Rectangle

copyFrom(source) → {Phaser.Rectangle}

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Rectangle#offset()
  • References/Game Development/Phaser/Geometry/Rectangle

offset(dx, dy) → {Phaser.Rectangle}

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