Rectangle#empty
  • References/Game Development/Phaser/Geometry/Rectangle

empty : boolean Determines whether or not this Rectangle object is empty. A Rectangle object is empty if its width or height is

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Rectangle.size()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> size(a, output) → {

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Rectangle.inflate()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> inflate(a, dx, dy) → {

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Rectangle#union()
  • References/Game Development/Phaser/Geometry/Rectangle

union(b, out) → {Phaser.Rectangle}

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Rectangle.containsRect()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsRect(a, b) → {boolean} Determines whether

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Rectangle.intersection()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersection(a, b, output) → {

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Rectangle#toString()
  • References/Game Development/Phaser/Geometry/Rectangle

toString() → {string} Returns a string representation of this object. Returns

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Rectangle.inflatePoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> inflatePoint(a, point) → {

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Rectangle#left
  • References/Game Development/Phaser/Geometry/Rectangle

left : number The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on

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Rectangle#randomY
  • References/Game Development/Phaser/Geometry/Rectangle

randomY : number A random value between the top and bottom values (inclusive) of the Rectangle.

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