Point.interpolate()
  • References/Game Development/Phaser/Geometry/Point

<static> interpolate(a, b, f, out) → {

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Rectangle.intersectsRaw()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}

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Circle#copyFrom()
  • References/Game Development/Phaser/Geometry/Circle

copyFrom(source) → {Circle} Copies the x, y and diameter properties from any given object to this

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Circle.circumferencePoint()
  • References/Game Development/Phaser/Geometry/Circle

<static> circumferencePoint(a, angle, asDegrees, out)

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Ellipse#contains()
  • References/Game Development/Phaser/Geometry/Ellipse

contains(x, y) → {boolean} Return true if the given x/y coordinates are within this Ellipse object

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Rectangle.containsPoint()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> containsPoint(a, point) → {boolean} Determines

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Line#normalX
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalX : number Gets the x component of the left-hand normal of this line.

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Matrix#ty
  • References/Game Development/Phaser/Geometry/Matrix

ty : number Default Value 0 Source

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Point#add()
  • References/Game Development/Phaser/Geometry/Point

add(x, y) → {Phaser.Point}

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Rectangle#scale()
  • References/Game Development/Phaser/Geometry/Rectangle

scale(x, y) → {Phaser.Rectangle}

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