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  • Game Development
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×
Line#random()
  • References/Game Development/Phaser/Geometry/Line

random(out) → {Phaser.Point}

2025-01-10 15:47:30
Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

2025-01-10 15:47:30
Line#type
  • References/Game Development/Phaser/Geometry/Line

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
Line#rotate()
  • References/Game Development/Phaser/Geometry/Line

rotate(angle, asDegrees) → {Phaser.Line}

2025-01-10 15:47:30
Line#normalAngle
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line

2025-01-10 15:47:30
Line#right
  • References/Game Development/Phaser/Geometry/Line

[readonly] right : number Gets the right-most point of this line.

2025-01-10 15:47:30
Line#width
  • References/Game Development/Phaser/Geometry/Line

[readonly] width : number Gets the width of this bounds of this line.

2025-01-10 15:47:30
Line.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Line

<static> intersectsRectangle(line, rect) → {boolean} Checks

2025-01-10 15:47:30
Line#normalY
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalY : number Gets the y component of the left-hand normal of this line.

2025-01-10 15:47:30
Line#normalX
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalX : number Gets the x component of the left-hand normal of this line.

2025-01-10 15:47:30
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