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  • Game Development
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×
Line#centerOn()
  • References/Game Development/Phaser/Geometry/Line

centerOn(x, y) → {Phaser.Line}

2025-01-10 15:47:30
Line#Line
  • References/Game Development/Phaser/Geometry/Line

new Line(x1, y1, x2, y2)

2025-01-10 15:47:30
Line#reflect()
  • References/Game Development/Phaser/Geometry/Line

reflect(line) → {number} Returns the reflected angle between two lines.This is the outgoing

2025-01-10 15:47:30
Line#setTo()
  • References/Game Development/Phaser/Geometry/Line

setTo(x1, y1, x2, y2)

2025-01-10 15:47:30
Line#x
  • References/Game Development/Phaser/Geometry/Line

[readonly] x : number Gets the x coordinate of the top left of the bounds around this line

2025-01-10 15:47:30
Line.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Line

<static> intersectsRectangle(line, rect) → {boolean} Checks

2025-01-10 15:47:30
Line#end
  • References/Game Development/Phaser/Geometry/Line

end : Phaser.Point The end point of the line.

2025-01-10 15:47:30
Line#pointOnLine()
  • References/Game Development/Phaser/Geometry/Line

pointOnLine(x, y) → {boolean} Tests if the given coordinates fall on this line. See pointOnSegment

2025-01-10 15:47:30
Line#bottom
  • References/Game Development/Phaser/Geometry/Line

[readonly] bottom : number Gets the bottom-most point of this line.

2025-01-10 15:47:30
Line#fromSprite()
  • References/Game Development/Phaser/Geometry/Line

fromSprite(startSprite, endSprite, useCenter) → {

2025-01-10 15:47:30
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