Circle#right
  • References/Game Development/Phaser/Geometry/Circle

right : number The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect

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Circle#y
  • References/Game Development/Phaser/Geometry/Circle

y : number The y coordinate of the center of the circle. Source code:

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Circle.circumferencePoint()
  • References/Game Development/Phaser/Geometry/Circle

<static> circumferencePoint(a, angle, asDegrees, out)

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Circle#diameter
  • References/Game Development/Phaser/Geometry/Circle

diameter : number The largest distance between any two points on the circle. The same as the radius * 2. Gets or sets the diameter

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Circle#empty
  • References/Game Development/Phaser/Geometry/Circle

empty : boolean Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter

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Circle#circumferencePoint()
  • References/Game Development/Phaser/Geometry/Circle

circumferencePoint(angle, asDegrees, out) → {

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Circle#random()
  • References/Game Development/Phaser/Geometry/Circle

random(out) → {Phaser.Point}

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Circle#area
  • References/Game Development/Phaser/Geometry/Circle

[readonly] area : number The area of this Circle.

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Circle.intersects()
  • References/Game Development/Phaser/Geometry/Circle

<static> intersects(a, b) → {boolean} Determines whether

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Circle#copyFrom()
  • References/Game Development/Phaser/Geometry/Circle

copyFrom(source) → {Circle} Copies the x, y and diameter properties from any given object to this

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