Circle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Circle

offsetPoint(point) → {Circle} Adjusts the location of the Circle object using a Point object as

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Circle#Circle
  • References/Game Development/Phaser/Geometry/Circle

new Circle(x, y, diameter) Creates a new Circle

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Circle.equals()
  • References/Game Development/Phaser/Geometry/Circle

<static> equals(a, b) → {boolean} Determines whether

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Circle#clone()
  • References/Game Development/Phaser/Geometry/Circle

clone(output) → {Phaser.Circle}

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Circle.intersectsRectangle()
  • References/Game Development/Phaser/Geometry/Circle

<static> intersectsRectangle(c, r) → {boolean} Checks

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Circle#radius
  • References/Game Development/Phaser/Geometry/Circle

radius : number The length of a line extending from the center of the circle to any point on the circle itself. The same as half

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Circle#toString()
  • References/Game Development/Phaser/Geometry/Circle

toString() → {string} Returns a string representation of this object. Returns

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Circle#bottom
  • References/Game Development/Phaser/Geometry/Circle

bottom : number The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x

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Circle#getBounds()
  • References/Game Development/Phaser/Geometry/Circle

getBounds() → {Phaser.Rectangle}

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Circle#copyTo()
  • References/Game Development/Phaser/Geometry/Circle

copyTo(dest) → {object} Copies the x, y and diameter properties from this Circle to any given object

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