Circle#left
  • References/Game Development/Phaser/Geometry/Circle

left The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect

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Circle#distance()
  • References/Game Development/Phaser/Geometry/Circle

distance(dest, round) → {number} Returns the distance from the center

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Circle#circumference()
  • References/Game Development/Phaser/Geometry/Circle

circumference() → {number} The circumference of the circle. Returns

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Circle#contains()
  • References/Game Development/Phaser/Geometry/Circle

contains(x, y) → {boolean} Return true if the given x/y coordinates are within this Circle object

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Circle#type
  • References/Game Development/Phaser/Geometry/Circle

[readonly] type : number The const type of this object.

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Circle#clone()
  • References/Game Development/Phaser/Geometry/Circle

clone(output) → {Phaser.Circle}

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Circle#offsetPoint()
  • References/Game Development/Phaser/Geometry/Circle

offsetPoint(point) → {Circle} Adjusts the location of the Circle object using a Point object as

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Circle#Circle
  • References/Game Development/Phaser/Geometry/Circle

new Circle(x, y, diameter) Creates a new Circle

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Circle#top
  • References/Game Development/Phaser/Geometry/Circle

top : number The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and

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Circle#offset()
  • References/Game Development/Phaser/Geometry/Circle

offset(dx, dy) → {Circle} Adjusts the location of the Circle object, as determined by its center

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