Circle#distance()
  • References/Game Development/Phaser/Geometry/Circle

distance(dest, round) → {number} Returns the distance from the center

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Circle#left
  • References/Game Development/Phaser/Geometry/Circle

left The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect

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Circle#type
  • References/Game Development/Phaser/Geometry/Circle

[readonly] type : number The const type of this object.

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Circle#contains()
  • References/Game Development/Phaser/Geometry/Circle

contains(x, y) → {boolean} Return true if the given x/y coordinates are within this Circle object

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Circle#circumference()
  • References/Game Development/Phaser/Geometry/Circle

circumference() → {number} The circumference of the circle. Returns

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Circle#top
  • References/Game Development/Phaser/Geometry/Circle

top : number The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and

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Circle#setTo()
  • References/Game Development/Phaser/Geometry/Circle

setTo(x, y, diameter) → {Circle} Sets the members of Circle to the specified values.

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Circle#x
  • References/Game Development/Phaser/Geometry/Circle

x : number The x coordinate of the center of the circle. Source code:

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Circle#offset()
  • References/Game Development/Phaser/Geometry/Circle

offset(dx, dy) → {Circle} Adjusts the location of the Circle object, as determined by its center

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Circle.contains()
  • References/Game Development/Phaser/Geometry/Circle

<static> contains(a, x, y) → {boolean} Return true if

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